![]() I also set gravity to 75%, instead of 100%. In this one, I have placed a Wind Force Field in the scene to purposely blow the hair back from the face. The system could be improved upon, but it does seem usable. To obtain a hard copy of the Myers-Briggs Type Indicator (MBTI®), the most popular personality test in the world, one must first spend 1,695 on a week-long certification program run by the Myers & Briggs Foundation of Gainesville, Florida. Set your child hair viewport display to 100%, the default of 10%, so you get a good idea of what the final is going to look like in the render. He has shoulder length, lavender hair that touches his back and violet. Try to keep your guide count low, it defaults to 1000, which is way too many. In this GIF, I set the Quality to 14 steps and the hair segments to 24. I think hairs starting off in a collision state contributes to some of the problems. ![]() This gives the collision system a little bit of breathing room so hairs don’t start off initially in a collision state. ![]() With all the faces selected, extrude them out just a tiny bit. On the scalp copy, delete everything but the faces you are using for hair emission. Add the particle system to the scalp copy. Set the body to be a standard physics collider. The Volume based system is too slow for me to use, but there are a few things you can do to improve the mesh based collision experience.Ĭonstruct your scalp on a duplicate mesh of the Body. I have not done a lot of hair work in Blender, but I thought I would give it a try.
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